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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Elena Thiesant
Arbitrary Spaceship Destruction -affliction-
0
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Posted - 2012.08.30 19:37:00 -
[1] - Quote
Zifrian wrote: OK Thanks. Someone else had this same issue and his language was something other than English. Yours as well. I'm almost sure it has to do with the new grid object but not sure why it's throwing this error on this form only but it seems to be happening with other than English languages. I'll keep working with it and see what I can come up with but it's difficult to track down. Can you check in your install folder for a log file and copy and paste what is in there for me? That might give me some more clues on where to look.
Thanks
Having the same thing (crashing on opening the manage blueprints), but intermittently, install language is English. Will grab the new version and see if it happens again.
Otherwise, awesome app. |

Elena Thiesant
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.08.30 21:41:00 -
[2] - Quote
One other question...
Sometimes I notice on the manufacturing list tab notice that some items that fall into the selected categories don't appear. I'm not sure if I've got an option selected incorrectly.
http://a.yfrog.com/img610/3606/gnozmf.jpg As shown there, I have all blueprints selected, ammo/charges checked and type filtered to cap boosters with no other filters that I'm aware of and I only see 400, 800 and 75. Any idea why the others are missing? |

Elena Thiesant
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.09.14 10:56:00 -
[3] - Quote
Got a crash today while updating prices. Stack dump follows. Semi-related question, would it be possible for a future version to allow saving and loading of the shopping list?
9/14/2012 12:36:10 PM, System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source) at EVE_Isk_per_Hour.ShoppingList.UpdatePrices() at EVE_Isk_per_Hour.Public_Variables.UpdateShoppingListPrices() at EVE_Isk_per_Hour.frmMain.btnImportPrices_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Elena Thiesant
Sun Micro Systems
5
|
Posted - 2012.10.26 22:38:00 -
[4] - Quote
Just noticed a minor bug.
On the Industry Jobs, the 'Time to Complete' is sorting as a string, not as a time. If I sort descending on that column, I have 4 days, 2 days, 1 day, 14 days.
Workaround's easy enough. Sort by End Time, which sorts correctly. |

Elena Thiesant
Sun Micro Systems
7
|
Posted - 2012.11.18 22:27:00 -
[5] - Quote
Regarding the crashes around importing prices, I seem to have a completely reproducible crash (at least on my machine)
Start IPH, go to the manufacturing list tab, select 'all blueprints', 'T1' and 'ships' and Calculate. Doubleclick any ship that appears (I used the Apoc), that takes you to the blueprints screen. Click 'add to shopping list' Now go to update prices, select only ships and import (I was importing Dodixie prices), part way through the app crashes with:
Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Core Message: Value cannot be null. Parameter name: source
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Just having something in the manufacturing list or just having something in the shopping list appears to work fine, it;s only when I have both that I get the crash
Anything I can do to get additional information to help you locate this? |

Elena Thiesant
Sun Micro Systems
7
|
Posted - 2012.11.19 09:40:00 -
[6] - Quote
Zifrian wrote:That worked perfectly...well for me to get it to error...so that's actually perfect lol. I'll see if I can get it fixed up and have the patch up tonight. Thanks!
\o/ 
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Elena Thiesant
Sun Micro Systems
9
|
Posted - 2012.11.20 12:38:00 -
[7] - Quote
Zifrian wrote:
- A Price Per Unit (PPU) check box has been added to see prices and costs for one unit of the blueprint. This is helpful for finding the price of one unit of Ammo, Bombs, or other items with batch numbers greater than the BP runs.
My calculator loves you for that. Thank you
Nalha Saldana wrote:Zifrian wrote:
If a user doesn't own an item BP, then the calculations will not suggest they build it when build/buy is checked.
This needs to an option, I do calculations then buy whatever blueprints i need and i doubt I'm the only one.
Agreed.
Something that would be very nice (next version maybe), a toggle for individual items in the Buy/Build Materials list to switch individual items between the two options. It's not hard to do with a calculator and checking/unchecking the 'calculate buy/build' checkbox, but would be nice to have done by the app
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Elena Thiesant
Sun Micro Systems
10
|
Posted - 2012.11.22 22:03:00 -
[8] - Quote
Found an odd bug around removing items from the shopping list.
Repo (100% reproducable for me)
Open app Go to blueprints tab Select Void S, 40 runs, add to shopping list Select Null M, 40 runs, add to shopping list. Open shopping list. Click on the Null M in the Item List and click the 'Remove Item' button All items are removed from the shopping list, just leaving 40 Void S in the item list that apparently needs no materials, costs nothing and makes no profit.
Perhaps because the two items use the same materials in different quantities? |

Elena Thiesant
Sun Micro Systems
130
|
Posted - 2013.01.15 08:42:00 -
[9] - Quote
Something I noticed last night..
Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3 |

Elena Thiesant
Sun Micro Systems
134
|
Posted - 2013.01.22 19:54:00 -
[10] - Quote
I've run into what appears to be a rather odd bug. Updating the industry jobs appears to clear the 'owned blueprints' list. Restarting IPH brings them back.
Repo (tried 3 times, exactly the same behaviour) Start IPH Blueprints tab, click 'owned' and check the drop down. Lots of owned blueprints. Click any other of the radio buttons View -> Current Industry Jobs Click the 'update jobs' button (I have the option 'Both' checked, as well as having a personal and a corp API key linked) Close Current Industry jobs. Blueprints tab, select 'owned blueprints'. Click drop down. It's empty. Blueprint management also shows empty for owned blueprints, as does manufacturing tab. Reloading from a backup of the BPs doesn't bring the blueprints back, restarting IPH does.
This has been happening to me for a version or two, was only today I figured out what appeared to be the cause
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Elena Thiesant
Sun Micro Systems
134
|
Posted - 2013.01.23 09:45:00 -
[11] - Quote
Getting the same error pulling Jita prices. Dodixie prices work fine. |

Elena Thiesant
Sun Micro Systems
147
|
Posted - 2013.02.02 15:40:00 -
[12] - Quote
Ran across another bug, this one with the 'can make/can not make' checks. Easiest to show a screenshot for this:
http://imgur.com/NouOUjF
Since I don't have any levels in Battleship construction, there's no way I can make a Sin, but on both the blueprints screen and the manufacturing tab (the checkbox for only show items I can build), the app seems to think I can. The imported skills are correct and no overridden, and as the screenshot shows, the Required Skills dialog flags the two missing skills. |

Elena Thiesant
Sun Micro Systems
190
|
Posted - 2013.02.18 19:12:00 -
[13] - Quote
The Exhumers appear on the mining ship selection dropdown if skills are sufficient, check the skills of the character that's configured |

Elena Thiesant
Sun Micro Systems
211
|
Posted - 2013.03.09 12:44:00 -
[14] - Quote
New bug:
Crash on the blueprints screen. Steps to repo: Open IPH Edit -> Manage Blueprints Select 'Owned Blueprints' Select 'Components' Click on the type filter drop down
Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error unrecognized token: "2AND"
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Looks like a space left out when concatenating a SQL statement.
Also, is it possible to edit the ME values for components on the blueprints tab (eg when selecting a freighter) without automatically marking the component BPs as owned? |

Elena Thiesant
Sun Micro Systems
211
|
Posted - 2013.03.09 15:01:00 -
[15] - Quote
Zifrian wrote:On the ME values of the BP tab, I'll have to look at it. I just assumed that if people were marking them they wanted them owned. Maybe I can add an option.
I use that for 'what-if' analysis from time to time, eg if I were to buy that freighter BPC pack, what would be the total manufacturing cost, is it possibly to make command ship below sell price with a -6 ME BPC, that kind of thing.
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Elena Thiesant
Sun Micro Systems
269
|
Posted - 2013.04.10 19:36:00 -
[16] - Quote
Eric Raeder wrote:However, when I set up a shopping list for manufacturing a T2 item, the shopping list includes datacores and T1 BPCs. The tool apparently is giving me an average for the number of invention runs I would need to invent sufficient T2 BPCs to make the T2 items. To me, the listing of datacores and T1 BPCs is needless and annoying clutter in the shopping list, I do my shopping for invention and manufacturing separately. I could swear IPH didn't start doing this until an update 6 months or so ago. Is there some option I am missing that will allow me to exclude datacores and T1 BPCs from my shopping lists for T2 raw materials? If not, would you please consider adding such an option?
Settings -> Application Settings. Uncheck the option 'Include Invention Mats' in the Shopping list section |

Elena Thiesant
Sun Micro Systems
297
|
Posted - 2013.04.25 18:35:00 -
[17] - Quote
Small bug with the latest version
The build volume on the shopping list appears to be wrong in some cases http://imgur.com/SBKz5w2
200 runs of fuel blocks produce 8000 blocks. At 5m3 each, that's 40 000m3, not 1000. Noticed the same thing with ammo.
Also, previously if you double-clicked an item on the Manufacturing screen you were taken to the blueprints screen and the focus was on the Runs text box. Now it's on the "Selected Blueprint" dropdown. Can that be changed back? |

Elena Thiesant
Sun Micro Systems
300
|
Posted - 2013.04.26 18:03:00 -
[18] - Quote
You're awesome  |

Elena Thiesant
Sun Micro Systems
305
|
Posted - 2013.05.02 08:17:00 -
[19] - Quote
Jane Trades wrote:I am no expert for sure but I believe a 1 run bpc of a ship when used with a decryptor that adds bonus runs will give 0 + the bonus. A max run bpc is the only thing that will give 1 + the bonus.
That was changed sometime (I can't recall when)
I invent ships using the +2 run decryptor using a 1-run BPC and get 3-run T2 BPCs out
Specifically this decryptor
Quote:Probability Multiplier: N/A Max. Run Modifier: +2 Mineral Efficiency Modifier: +1 Production Efficiency Modifier: +4
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Elena Thiesant
Sun Micro Systems
610
|
Posted - 2013.09.09 21:28:00 -
[20] - Quote
Minor bug: The shopping list is showing the unpackaged size for ships, not the packaged volume.
Steps to reproduce: Blueprints tab, Ishtar, uncheck 'Calculatebuy/build', refresh, add to shopping list Open Shopping list. Vexor is listed as 115000m3
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Elena Thiesant
Sun Micro Systems
611
|
Posted - 2013.09.10 15:03:00 -
[21] - Quote
The API doesn't expose ME or PE of blueprints, hence an assets scan can't pick them up. |

Elena Thiesant
Sun Micro Systems
617
|
Posted - 2013.09.12 20:52:00 -
[22] - Quote
One more minor bug/request
Can the region for the SVR (on the manufacturing list tab) please remember its saved value and not switch to the last region that prices were imported for? Is very annoying when I update prices for my region, then update items without prices from Jita and have the SVR region switch to The Forge, even though the value it was saved with is somewhere else. |

Elena Thiesant
Sun Micro Systems
617
|
Posted - 2013.09.13 11:57:00 -
[23] - Quote
Zifrian wrote:Btw, that was a feature, not a bug...
I figured as much. On a similar point, what is the reset button on the 'update prices' tab supposed to do?
|

Elena Thiesant
Sun Micro Systems
617
|
Posted - 2013.09.13 23:47:00 -
[24] - Quote
Zifrian wrote:Elena Thiesant wrote:Zifrian wrote:Btw, that was a feature, not a bug... I figured as much. On a similar point, what is the reset button on the 'update prices' tab supposed to do? It resets the search box to the side of it if you have text in the box. I guess it could be called "Clear".
In that case, can I request a reset button for that screen to reset the check boxes and radio buttons to their saved values?
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Elena Thiesant
Sun Micro Systems
623
|
Posted - 2013.09.22 10:52:00 -
[25] - Quote
Marcus Appelt wrote:Is the program suppose to be subtracting my owned assets?
No. Shopping list is just what you need to make the stuff you indicated. |

Elena Thiesant
Sun Micro Systems
751
|
Posted - 2013.12.18 15:16:00 -
[26] - Quote
Did you import the BPs from API? Edit -> Blueprint Management, click the 'Scan personal assets' or Scan corp assets', whichever is applicable. |

Elena Thiesant
Sun Micro Systems
1317
|
Posted - 2014.04.11 16:33:00 -
[27] - Quote
Thellero Orlenard wrote:I think all T1 missiles are missing under the left most tab, I'm not sure about t2 though, I had charges selected for what should be shown.
All there as far as I can see. Ammo/charges selected, T1, no size selected. I can see all the T1 missiles |

Elena Thiesant
Sun Micro Systems
1326
|
Posted - 2014.04.21 12:57:00 -
[28] - Quote
Uncheck the Size checkboxes. |

Elena Thiesant
Sun Micro Systems
1359
|
Posted - 2014.06.01 15:31:00 -
[29] - Quote
The key there is, 'None' in the crystal column. IPH thinks you don't have the skills to use the crystals and hence calculated yield for T2 strips with no crystals, which indeed do have a lower yield than T1 strips.
Check the skills loaded, make sure that the skills for the crystals reflects. |

Elena Thiesant
Sun Micro Systems
1461
|
Posted - 2014.09.21 14:02:00 -
[30] - Quote
IPH is still in the process of being updated for Crius and at the moment doesn't work well, if it works at all. Be patient along with the rest of us. |
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Elena Thiesant
Sun Micro Systems
1500
|
Posted - 2014.10.16 16:58:12 -
[31] - Quote
Awesome news! Thank you for all your hard work. |

Elena Thiesant
Sun Micro Systems
1501
|
Posted - 2014.10.24 20:12:43 -
[32] - Quote
*starts poking*
Couple small things: The region and system drop downs in the section of the Manufacturing list don't allow keyboard selection (eg start typing D - O - M and have the drop down select Domain)
There's a 'save settings' on the price screen, can we please get a 'reset to saved settings' button to match? Please? |

Elena Thiesant
Sun Micro Systems
1501
|
Posted - 2014.10.24 20:19:27 -
[33] - Quote
Application crash
Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? Windows 7 What are the steps to reproduce the Error? 'Click Tools -> Industry Upgrade Belts' Immediate crash
Source: Microsoft.VisualBasic Message: Input string was not in a correct format. |

Elena Thiesant
Sun Micro Systems
1501
|
Posted - 2014.10.24 20:32:25 -
[34] - Quote
I'm seeing some, for lack of a better word, weird behaviour on the Manufacturing tab when dragging columns around. They don't end up where they're dragged to and sometimes the column being dragged disappears entirely |

Elena Thiesant
Sun Micro Systems
1501
|
Posted - 2014.10.24 22:34:22 -
[35] - Quote
Last one for the night
Manufacturing tab is not applying decryptors properly http://imgur.com/EddwDwb
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Elena Thiesant
Sun Micro Systems
1505
|
Posted - 2014.10.26 10:44:52 -
[36] - Quote
Allowing higher numbers for ME/TE is an entry on the current bug list. |

Elena Thiesant
Sun Micro Systems
1505
|
Posted - 2014.10.29 10:01:48 -
[37] - Quote
That's correct behaviour post Crius.
If you go back and read the dev blogs on the industry changes, reductions from ME are now calculated per batch where formerlly they were calculated per run. Hence more runs can result in more material reduction (though it'll never go below 1 item needed per run) |

Elena Thiesant
Sun Micro Systems
1505
|
Posted - 2014.10.29 10:58:42 -
[38] - Quote
Ah, ok. Gotcha.
Maybe drop Zifiram a mail in-game as that's how he's asked for bug reports. There's a related problem with T2 BPCs, I enter 10 runs and the BP counter changes to 10 and can't be changed, but T2 module BPCs are 10 run before decryptors, so 10 runs = 1 BPC, not 10.
I'm kinda glad it's scaling 10 BPCs as if they were 1, as otherwise the maths on my T2s would be off. :-) |

Elena Thiesant
Sun Micro Systems
1505
|
Posted - 2014.10.30 07:11:43 -
[39] - Quote
Hi Zifrian
That page requires login. Did you mean http://pastebin.com/cHDi63yC ?
I'll mail you a few more issues over the weekend (not in the known or fixed list) |

Elena Thiesant
Sun Micro Systems
1507
|
Posted - 2014.11.02 02:38:17 -
[40] - Quote
Don't use your existing version (2.x). Not compatible with Crius.
There's a Crius-compatible version in testing. If you want to help with the testing, see Zifrian's earlier posts and get the test version from the Sourceforge site. |
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Elena Thiesant
Sun Micro Systems
1516
|
Posted - 2014.11.10 15:27:19 -
[41] - Quote
Zifrian wrote:For POS there isn't a way to include fuel costs yet but I hope to add that at some point.
If you do, please make it optional.
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Elena Thiesant
Sun Micro Systems
1525
|
Posted - 2014.11.18 07:00:04 -
[42] - Quote
Anneke Tersis wrote:Unless I'm mistaken, it seems that the calculation of the invention cost does not take into account the success chance.
Version 2 did, so if version 3 doesn't, that's a bug. Quick way to check, go to the View -> Character Skills and change one of the affecting skills. See if the invention cost changes as a result.
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Elena Thiesant
Sun Micro Systems
1525
|
Posted - 2014.11.18 18:18:19 -
[43] - Quote
You can remove columns by clicking the 'Select Columns' button on the right-hand side of the manufacturing tab.
To set the default location, pick the correct system, station, pos, array, etc, then click the little 'save' button on the tab. That'll save your selection as the default, overriding Jita. |

Elena Thiesant
Sun Micro Systems
1525
|
Posted - 2014.11.18 20:29:57 -
[44] - Quote
Badda Benjaminsen wrote:As mentioned, this is what I did, including saving it but it still resets upon "Calculate".
Components, Copy and Invention/RE sticks but not Base.
Odd, because they all stick for me, I just had to set them once. Maybe something got broken in a recent build.
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Elena Thiesant
Sun Micro Systems
1525
|
Posted - 2014.11.19 07:02:27 -
[45] - Quote
Zifrian, there's still a bug around T2 BPC runs.
Repo: Blueprints tab, select modules, select 100MN Afterburner II (though applies to all T2) Default is: Runs 10, ME 2, TE 4, Lines 1, BPs 1
Change runs to 10. BPs immediately changes to 10 and cannot be decreased. However 10 runs of a module only require 1 BP.
It looks like it's cosmetic, not affecting the invention cost calcs though.
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Elena Thiesant
Sun Micro Systems
1540
|
Posted - 2014.11.28 14:18:52 -
[46] - Quote
Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC.
If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs
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Elena Thiesant
Sun Micro Systems
1541
|
Posted - 2014.11.28 21:06:24 -
[47] - Quote
Zifrian wrote:Elena Thiesant wrote:Zifrian wrote: That's actually working as intended. The number of runs on the final bpc doesn't matter when calculating the production times.
But it does affect the material requirements, since the ME reduction applies to the batch. Making 10 Megathrons from 10 1-run BPCs will require more materials than making 10 Megathrons from 1 10-run BPC. If the T2 BPCs default to 10 blueprints required for 10 items, it should be over-calculating the material requirements due to applying the ME one item at a time. Otherwise, if the ME reduction is applied to the total number of runs without regard of how many BPCs it is, it's going to under-calculate material requirements if I say I'm making 10 Enyos from 2-run BPCs Is this new with Cirus? Ugh...ok, I need to rework the num bps then. I thought the formulas were a bit weird but I'll have to do some more testing.
Yes.
Quote from relevant dev blog: ( http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ )
Quote:Two specific notes: firstly, we are now rounding materials per-job rather than per-run, so savings of less than one unit can often be realized with a long enough production run. Secondly, to prevent weirdness with T2 builds in particular (for example building 10 Paladins from 9 Apocalypses), every run requires a minimum of one unit of every listed material.
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Elena Thiesant
Sun Micro Systems
1556
|
Posted - 2014.12.07 10:33:08 -
[48] - Quote
Zifrian wrote:New version up. Fixed most of the issues in the past few pages of this post. Check this list for bug fixes: pastebin.com/cHDi63yC If something is still not working like you wanted, let me know. The biggest outstanding issue is the multi-bp / batch runs issue. I'll get this corrected as soon as I can.
Thank you.
I had a crash last night removing an item (Magnetic field stabiliser II) from the 'Items to build' of the shopping list. Was too busy cursing the loss of work to capture a stack dump though. Will see if I can repro it later. |

Elena Thiesant
Sun Micro Systems
1560
|
Posted - 2014.12.11 20:58:33 -
[49] - Quote
Upon starting the latest version (updated 2 minutes ago)
Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error
Win 7 x64, |

Elena Thiesant
Sun Micro Systems
1561
|
Posted - 2014.12.12 06:54:16 -
[50] - Quote
Zifrian wrote:Elena Thiesant wrote:Upon starting the latest version (updated 2 minutes ago) Quote:An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error
Win 7 x64, This is that startup but I can't seem to reproduce. It's random it seems (unless this is still happening) Can you mail me your eveiph.log file?
It happened on every startup for me. Here's the last entry in the log file
Quote:12/11/2014 10:55:17 PM, System.InvalidOperationException: An error occurred creating the form. See Exception.InnerException for details. The error is: SQLite error near "(": syntax error ---> System.Data.SQLite.SQLiteException: SQLite error near "(": syntax error at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain) at System.Data.SQLite.SQLiteCommand.BuildNextCommand() at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index) at System.Data.SQLite.SQLiteDataReader.NextResult() at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader() at EVE_Isk_per_Hour.frmMain.LoadBlueprintCombo() at EVE_Isk_per_Hour.frmMain.ResetBlueprintCombo(Boolean T1, Boolean T2, Boolean T3, Boolean Storyline, Boolean NavyFaction, Boolean PirateFaction) at EVE_Isk_per_Hour.frmMain.rbtnComponentBlueprints_CheckedChanged(Object sender, EventArgs e) at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at EVE_Isk_per_Hour.frmMain.InitBPTab() at EVE_Isk_per_Hour.frmMain..ctor() --- End of inner exception stack trace --- at EVE_Isk_per_Hour.My.MyProject.MyForms.Create__Instance__[T](T Instance) at EVE_Isk_per_Hour.My.MyProject.MyForms.get_frmMain() at EVE_Isk_per_Hour.My.MyApplication.OnCreateMainForm() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
Newest patch is downloading, will let you know if it's still occuring |
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Elena Thiesant
Sun Micro Systems
1561
|
Posted - 2014.12.12 15:46:40 -
[51] - Quote
That worked. Thank you |

Elena Thiesant
Sun Micro Systems
1563
|
Posted - 2014.12.13 16:51:06 -
[52] - Quote
Change it to what you want it to be and click the save button |

Elena Thiesant
Sun Micro Systems
1563
|
Posted - 2014.12.13 18:56:36 -
[53] - Quote
Open IPH, click on Components radio button on Blueprints screen
Quote: An Unhandled Exception has occured and EVE Isk per Hour will now close.
Please fill out the following information so I can reproduce the bug - if you just copy and paste this message, that won't be enough!
What is your Operating System? What tab or screen did the error occur? What are the steps to reproduce the Error? Web link to a screenshot of your error: In addition to a screenshot, copy the data below for sending to developer.
Source: System Message: SQLite error near "(": syntax error
Quote: 12/13/2014 8:52:52 PM, System.Data.SQLite.SQLiteException (0x80004005): SQLite error near "(": syntax error at System.ComponentModel.ReflectPropertyDescriptor.SetValue(Object component, Object value) at System.Windows.Forms.RadioButton.PerformAutoUpdates(Boolean tabbedInto) at System.Windows.Forms.RadioButton.set_Checked(Boolean value) at System.Windows.Forms.RadioButton.OnClick(EventArgs e) at System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Elena Thiesant
Sun Micro Systems
1567
|
Posted - 2014.12.14 11:25:40 -
[54] - Quote
Thank you. |

Elena Thiesant
Sun Micro Systems
1580
|
Posted - 2014.12.26 10:03:45 -
[55] - Quote
Use a decent antivirus :-) Norton (I think), Symantec & a couple others are very prone to claiming that in a whole pile of things.
Quote:SONAR.Heuristic.130 is a heuristic detection for suspicious processes based on certain attributes. In other words, not a detection, but some catch-all for some suspicious behaviour. Considering that I've seen people saying Symantic flags EVEMon and EFT, I suspect it's got to do with the API calls they do. Maybe it finds caling out to APIs on startup suspicious |

Elena Thiesant
Sun Micro Systems
1580
|
Posted - 2014.12.26 10:05:39 -
[56] - Quote
Chrom Saber wrote:Are the numbers off or is the 10% station tax added to required materials instead of to the installing cost?
The tax is a 10% tax on the install cost (ISK). It's not in materials
Are you perhaps using an ME 10 in IPH and an ME 0 in game?
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Elena Thiesant
Sun Micro Systems
1585
|
Posted - 2014.12.31 18:18:41 -
[57] - Quote
I've found a fair number of blueprints (picked up from assets search) as Copy Yes, Owned No, however they are BPOs. How does this happen |

Elena Thiesant
Sun Micro Systems
1585
|
Posted - 2015.01.01 20:01:21 -
[58] - Quote
Zifrian wrote:Elena Thiesant wrote:I've found a fair number of blueprints (picked up from assets search) as Copy Yes, Owned No, however they are BPOs. How does this happen It's suppose to use BPOs whenever available. I'll take a look. All copies are marked as not owned when imported though. I still have issues with T2 BPCs.
These are T1s. It may have been an old bug, because I haven't done a BP import in a while
I understand the difficulty with T2, but with the T1 stuff getting marked as not owned if it's a copy, it means I never see it when do a manufacturing list with the options 'owned blueprints and T2 invented' |

Elena Thiesant
Sun Micro Systems
1585
|
Posted - 2015.01.03 20:51:25 -
[59] - Quote
A (very) minor classification bug: http://imgur.com/SRaJcBd
A suggestion re owned/not owned blueprints For T1, mark the BP as owned whether it's a copy or an original (and copy=Yes for copies). For T2/T3, add another flag 'Invented' which T2 BPCs get by default, so Copy = Yes, Invented = Yes. Or is that just going to make things more complicated without solving the root problems?
The desired behaviour is, when on the manufacturing tab I select 'Owned blueprints' and T1, I see all the T1 BPCs and BPOs I own in the list, not just the BPOs (current default behaviour) |

Elena Thiesant
Sun Micro Systems
1587
|
Posted - 2015.01.04 21:14:48 -
[60] - Quote
Zifrian wrote:Double check the BP issues some of you were having. I found a lot more that needed to be fixed but it should take all BPOs now and save it regardless of whether you have a BPC or not.
Should we clear BP library and re-import?
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Elena Thiesant
Sun Micro Systems
1587
|
Posted - 2015.01.04 21:20:52 -
[61] - Quote
Zifrian wrote:Elena Thiesant wrote:Zifrian wrote:Double check the BP issues some of you were having. I found a lot more that needed to be fixed but it should take all BPOs now and save it regardless of whether you have a BPC or not. Should we clear BP library and re-import? Shouldn't have to but if it doesn't look right, then there isn't much harm in it if you didn't save a bunch manually. The blueprints are updated when the character API is refreshed so if it doesn't change right away then it should after the next cache date passes.
Didn't realise they refreshed automatically.
What happens if a BP is marked 'owned' and an update runs and that BP isn't seen in the list? |

Elena Thiesant
Sun Micro Systems
1600
|
Posted - 2015.01.26 19:21:40 -
[62] - Quote
Confirming that there's still a problem with materials being reduced per batch, not per BP, resulting in a too-low overall material count if multiple BPCs are used (eg T2 BPCs)
Zifrian, if you need more examples, please drop me a mail, I'll be happy to help out in this area. |

Elena Thiesant
Sun Micro Systems
1600
|
Posted - 2015.01.26 21:10:11 -
[63] - Quote
Broky Jamokey wrote:Base materials for items are wrong on a large number of T2 blueprints. Unfortunately, it took me 2 weeks to realize that I wasn't getting the profits that I expected.
A good example of this is Valkyrie 2. EIPH shows 2 Robotics, 2 Guidance Systems, and 4 Morphite (plus others), but the actual blueprint and all other site calculators show 3/3/3 which has a huge impact on the materials cost. Adjusting ME doesn't fix this problem.
As a quick check, it looks like all drones are wrong along with some other T2 components like AIF2.
Are you sure you have the latest version? Because I just checked and : http://imgur.com/4LaXxoG
About -> About IPH should give Version 3.1.5495.16838 (as of 26 Jan 2015). Double check what version you have.
|

Elena Thiesant
Sun Micro Systems
1600
|
Posted - 2015.01.27 18:29:12 -
[64] - Quote
Awesome, thanks for all the work you put into this.
Do you need any more examples of where the number of BPCs goes wrong and/or materials are too low? |

Elena Thiesant
Sun Micro Systems
1610
|
Posted - 2015.02.13 06:51:01 -
[65] - Quote
A small DB fix: On the manufacturing screen, select All blueprints, Tech 1, ammo, amarr, small.
The results include Microwave XL, Microwave L and Microwave M. |

Elena Thiesant
Sun Micro Systems
1610
|
Posted - 2015.02.13 22:41:48 -
[66] - Quote
Latest version is 3.1.5495.16838 |

Elena Thiesant
Sun Micro Systems
1621
|
Posted - 2015.03.09 10:48:53 -
[67] - Quote
Val Narisi wrote:Maybe someone can help me out...
I have been receiving an error "unable to update all Price volume data at this time". Anyone else getting this? I'm assuming not since I haven't seen this reported anywhere yet. It's been going on over the past two weeks. Not sure if I missed a check box somewhere but everything seems to be in order. I am trying to make calculations in the Manufacturing List tab. Any suggestions would be highly appreciated.
Thanks!
Looks like http://eve-marketdata.com/ is down (whether permanently down or temporarily I don't know). That's what's used for the market volumes. |

Elena Thiesant
Sun Micro Systems
1622
|
Posted - 2015.03.09 21:55:43 -
[68] - Quote
Annah Sun-Scape wrote:http://www.reddit.com/r/Eve/comments/2yhfzh/decryptors/
IPH can calculate best decryptor. See the Manufacturing tab where you can select any number of the decryptors to run a comparison |

Elena Thiesant
Sun Micro Systems
1623
|
Posted - 2015.03.10 07:07:34 -
[69] - Quote
Annah Sun-Scape wrote:
It only calculate one run and ME = 4, but most of the profits are from {runs*ME*material} and not every decryptor have ME4 and 1 run output
Err, no, it certainly can calculate ME other than 4 (don't you mean 2, the default), look on the Manufacturing tab.
1 run yes that's what the manufacturing tab calculates at, but that's easy enough to get around and personally I prefer knowing that with decryptor 1 has 633 522 ISK profit per run and with decryptor 2 I have 788 966 profit per run as it means I don't have to fetch out a calculator to work out if I get more profit from 1 BPC with 9 runs or 3 with 3 each |

Elena Thiesant
Sun Micro Systems
1629
|
Posted - 2015.03.17 21:16:15 -
[70] - Quote
Galen Dnari wrote:I seem to have installed version 2.3, at least that's what the splash screen says on startup.
Version 2.3 is ancient (pre-Crius expansion). Current version is 3.1
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Elena Thiesant
Sun Micro Systems
1631
|
Posted - 2015.03.20 21:56:48 -
[71] - Quote
There appears to be a bug with the shopping list copy.
I worked up a list of about 20 items to build (20 distinct items), clicked 'Copy List' and pasted it into Notepad and 13 items were listed under the "Shopping list for" header
Doesn't seem to be a single category, I had T1 rigs, T2 rigs, T1 modules and T2 modules not show up.
The 'Save list' wrote the complete list out to csv |

Elena Thiesant
Sun Micro Systems
1636
|
Posted - 2015.03.31 14:18:05 -
[72] - Quote
I've recently had a couple of cases where I saved the shopping list to disk and when I try to reload it I get "Cannot read file from disk - Error: Object reference not set to an instance of an object."
The files are fine, undamaged and I can open them in notepad/excel. There wasn't an IPH update between saving and reloading.
Other times the reload has worked fine, so something intermittently wrong somewhere.
Export format CSV.
Thanks |

Elena Thiesant
Sun Micro Systems
1636
|
Posted - 2015.03.31 19:20:30 -
[73] - Quote
I quit and restarted IPH and the same saved shopping list loaded without error. Weird. |

Elena Thiesant
Sun Micro Systems
1636
|
Posted - 2015.04.01 07:00:32 -
[74] - Quote
Zifrian wrote:Elena Thiesant wrote:I quit and restarted IPH and the same saved shopping list loaded without error. Weird. Oh, apparently my reply above didn't go through correctly. If you can send me the file to zifrianeve@gmail or post it somewhere for me to look at, I can figure out what is going on. The problem is in my processing of the file for sure. Thanks
Cool, will do.
First time, both the saved shopping lists I tried failed with the same error, after a restart of IPH, they were both loadable. |

Elena Thiesant
Sun Micro Systems
1641
|
Posted - 2015.04.03 21:57:21 -
[75] - Quote
Yes, you're correct.
Select the correct region, then select the system, then the facility combo should re-enable. Did so in my quick test |

Elena Thiesant
Sun Micro Systems
1655
|
Posted - 2015.04.15 18:25:56 -
[76] - Quote
When deleting materials from the shopping list (from the top pane), got an 'Object reference not set to an instance of an object' error. I don't have more details, was too busy cursing loss of work to save the details :-) If it happens again I'll get the entire thing |

Elena Thiesant
Sun Micro Systems
1655
|
Posted - 2015.04.18 15:07:53 -
[77] - Quote
For what it's worth, IPH is one of four programs that I start when I boot my computer and leave running until I shut the computer down |

Elena Thiesant
Sun Micro Systems
1655
|
Posted - 2015.04.20 06:32:52 -
[78] - Quote
Quiggle Queue wrote:Caldari Fuel Block - ME 10
In game: 162 coolant IPH: 159 coolant
Keep in mind that since Crius, material reductions are per batch, not per run, so make sure you have the same number of runs selected in IPH and in the in-game industry screen |

Elena Thiesant
Sun Micro Systems
1655
|
Posted - 2015.04.21 19:57:59 -
[79] - Quote
Alicia Dnari wrote: And do I have the latest version of IPH?
You do not. Current version is 3.1.5584. You have the pre-Crius version (last year July) See the link in Zifrian's signature. |

Elena Thiesant
Sun Micro Systems
1655
|
Posted - 2015.04.21 21:25:09 -
[80] - Quote
Alicia Dnari wrote:Clicked on the link. Downloaded LatestIPH.xml. Now what?
An XML file isn't going to be of much use. XML = eXtended Markup Language, it's used for data or configuration options, it's a text file not an installer or application
The link in Zifrian's signature takes you to the SourceForge site. Click the green button which reads "Download Program Installer" |
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Elena Thiesant
Sun Micro Systems
1657
|
Posted - 2015.04.30 22:17:28 -
[81] - Quote
Some other weirdness around the shopping list: If you remove items from the shopping list, materials can get left behind.
Repo: Add T1 Medium Trimark Armour 1 x25 Add Antimatter M x 500 Add Antimatter Reactor Unit x1
Go the the shopping list, remove the rig, remove the ammo. The shopping list should just contain moon mats now as the only item to be built is the component. Instead it has:
Shopping List for: Material - Quantity Antimatter Reactor Unit (ME: 10, NumBPs: 1) - 1
Buy Materials List: Material - Quantity Mexallon - 87 Fried Interface Circuit - 9 Tritanium - 9 Tungsten Carbide - 8 Fermionic Condensates - 2
Total Volume of Materials: 3.73 m3 Total Cost of Materials: 167,924.31 ISK Total Volume of Built Item(s): 1.00 m3 |

Elena Thiesant
Sun Micro Systems
1657
|
Posted - 2015.05.02 15:00:39 -
[82] - Quote
Thanks for the update. |

Elena Thiesant
Sun Micro Systems
1683
|
Posted - 2015.06.03 20:09:55 -
[83] - Quote
Other way around.
Buy/build calculates the better profit of the two other: Components - you buy all the components needed, just build the final item Raw materials - buy the raw materials, build the components, then build the final item |

Elena Thiesant
Sun Micro Systems
1702
|
Posted - 2015.07.11 09:12:58 -
[84] - Quote
Similar problem to n0rman, if I run the manufacturing list, All blueprints, Tech 2, I no longer get entries marked with the blue background indicating that I own the T1 BPO.
I don't know if that's a bug or intentional. Either way, it's not ideal. |

Elena Thiesant
Sun Micro Systems
1702
|
Posted - 2015.07.12 07:55:59 -
[85] - Quote
Zifrian wrote:Elena Thiesant wrote:Similar problem to n0rman, if I run the manufacturing list, All blueprints, Tech 2, I no longer get entries marked with the blue background indicating that I own the T1 BPO.
I don't know if that's a bug or intentional. Either way, it's not ideal. OK, I guess I removed this on accident last patch. I'll have it fixed hopefully tomorrow. Still working on the Aegis DB update.
Update.
If I open the app, go to manufacturing list and calculate with All Blueprints, Tech 2 selected I don't get the blue backgrounds for owned T1 BPOs. If I then change the option to "Owned BP", calculate, then back to All Blueprints and calculate again, the blue background reappears. |

Elena Thiesant
Sun Micro Systems
1727
|
Posted - 2015.09.08 07:36:57 -
[86] - Quote
I've got IPH loaded onto two machines. One, everything updates correctly, on the other it fails to get updates and fails to get the CREST data.
Any idea what could cause that? They're on the same network, no other internet connection problems. Or should I just uninstall and reinstall? |

Elena Thiesant
Sun Micro Systems
1727
|
Posted - 2015.09.08 19:32:45 -
[87] - Quote
It is trying to update of startup, and failing. It's also failing on CREST updates.
I'll give it one more try then just reinstall. Where are preferences kept? I'd prefer not to have to redo all my settings.
Thanks |

Elena Thiesant
The Scope Gallente Federation
1749
|
Posted - 2016.12.12 07:39:01 -
[88] - Quote
Zifrian wrote:Baylee Becker wrote:I've stumbled across a couple of bugs within the newest version:
- Despite your default facilities has been set up in the "Manufacturing List" tab, EveIPH insists on using Jita as the manufacturing station when doubleclicking a blueprint in the list. Doesn't matter if it's a blueprint you own, or not.
I've seen someone else report this but I can't reproduce it. Can you evemail me some screens and the facility you are using? Also, does the facility load in the grid when you show the manufacturing facility name column?
I'm seeing the same thing.
It appears to have something to do with the facility set in the "No Pos" tab. For me, that's Jita 4-4. If I change it to the same station as in "Base", the save button is disabled (and the "Default facility" turns blue), and any time I reset that screen or restart the app the facility goes back to Jita 4-4.
http://imgur.com/a/p9Hs2
When I double-click on something in the manufacturing tab, it open in Blueprints with the "No Pos" facility.
|

Elena Thiesant
The Scope Gallente Federation
1753
|
Posted - 2016.12.19 07:53:30 -
[89] - Quote
There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z |

Elena Thiesant
The Scope Gallente Federation
1753
|
Posted - 2016.12.19 17:40:42 -
[90] - Quote
Zifrian wrote:Elena Thiesant wrote:There appears to be a problem with the filters in the Manufacturing List. "Structure Modules" show up in the list with their check box unselected. http://imgur.com/a/Ctv5z I set those to show up as rigs. CCP named the category 'structure modules' for some reason. The data underneath for all the citadel stuff isn't very clear. I assume you can't unfit a structure rig without destroying it right?
Any chance of a "Structure Rigs" category in an update sometime? There doesn't seem to be any way of filtering them out short of ignoring all their BPs |
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Elena Thiesant
The Scope Gallente Federation
1754
|
Posted - 2016.12.19 22:56:08 -
[91] - Quote
Zifrian wrote:For now, type NOT Structure Module or NOT -Set in the text filter and that should work.
Oh! I thought that was a straight text match only. "NOT -Set" worked, as did "NOT Structure", however "NOT Structure Module" didn't
That'll do fine, thanks.
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